![]() ![]() When only post processing stack v1 is imported, AQUAS will use it. The issue made it neccessary to delete the AQUAS_AddDefine.cs Script and manually edit the scripting define symbols. Please let me apologize to everyone for the trouble this issue has have submitted a hotfix for the issue with AQUAS being unable to determine which version of the post processing stack to use. Gotta see which solution works out better. AQUAS will then either prefer PP stack v2 if both are available or an enumerator will become available in the inspector of the UnderWaterEffects object for the user to choose which version to use based on the ones that are available. ![]() That should do the trick although, it is only a temporary I am going to publish a hotfix for this later today to get rid of this tedious issue. Then go to the scripting define symbols in the player settings and remove the entry that says "UNITY_POST_PROCESSING_STACK_V1". For a temporary fix please proceed as follows:įirst delete the AQUAS_AddDefine.cs script from the Editor folder. AQUAS can work with both v1 and v2, although if both are available at the same time, it causes conflicts with AQUAS. ![]() Click to expand.This error seems to be aggravating since Gaia and Vegetation Studio 2 started to require Unity's post processing stack v2. ![]()
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